BB Dugout Toolkit

Skills

125 skills
AccuratePassing

When this player makes a Quick or Short pass, they add +1 to the passing roll.

Always HungryTrait

When attempting to throw a team-mate, roll a D6. On a 1, they attempt to eat the team-mate instead.

Animal SavageryTrait

When this player activates, roll a D6 unless they are making a block or blitz without moving first. On 1-3, they lash out at a team-mate.

AnimosityTrait

When handing off or passing to certain team-mates, roll a D6. On a 1, the action fails.

Animosity (all team-mates)Trait

When handing off or passing to any team-mate, roll a D6. On a 1, the action fails.

Animosity (Big Un Blocker)Trait

When handing off or passing to Big Un Blocker team-mates, roll a D6. On a 1, the action fails.

Animosity (Dwarf and Halfling)Trait

When handing off or passing to Dwarf and Halfling team-mates, roll a D6. On a 1, the action fails.

Animosity (Dwarf and Human)Trait

When handing off or passing to Dwarf and Human team-mates, roll a D6. On a 1, the action fails.

Animosity (Goblin Linemen)Trait

When handing off or passing to Goblin Linemen, roll a D6. On a 1, the action fails.

Animosity (Orc Lineman)Trait

When handing off or passing to Orc Lineman team-mates, roll a D6. On a 1, the action fails.

Arm BarStrength

When an opposing player is Knocked Down as the result of failing a Dodge, Leap, or Jump roll while in this player's tackle zone, this player may apply a +1 modifier to either the Armour roll or the Injury roll.

Ball & ChainTrait

This player moves randomly. At the start of their activation, roll a D6 for each square of movement. They block any player they enter the square of. Sent off at the end of a drive.

Big HandMutation

This player ignores any modifier(s) for attempting to pick up the ball.

BlockGeneral

When this player performs a block, they may choose not to be Knocked Down when a Both Down result is applied.

Bloodlust (2+)Trait

When this player activates, roll a D6. On a 1, they must bite a team-mate or lose their action. On 2+ they act normally.

Bloodlust (3+)Trait

When this player activates, roll a D6. On 1-2, they must bite a team-mate or lose their action. On 3+ they act normally.

BombardierTrait

This player can throw a bomb instead of the ball once per team turn. The bomb scatters and Knocks Down any player in the square.

Bone HeadTrait

When this player activates, roll a D6. On a 1, they stand doing nothing and lose their tackle zone until next activation.

BrawlerStrength

When this player performs a block and rolls Both Down, they may re-roll one Block Die.

Break TackleStrength

Once per team turn, when making a dodge roll, this player may apply a +1 modifier for each point of ST above 3, to a maximum of +3.

Breathe FireTrait

Instead of a block, this player may perform a Breathe Fire Special action on an adjacent standing opponent. Roll a D6: on a 2+, make an unmodified Armour roll against the target.

BullseyeStrength

When this player throws a team-mate and the result is Superb, the thrown player does not scatter upon landing.

CannoneerPassing

When this player makes a Long pass or Long Bomb, they add +1 to the passing roll.

CatchAgility

This player may re-roll any failed Agility test when attempting to catch the ball.

ChainsawTrait

Instead of a block, this player may make a Chainsaw Attack Special action. Roll a D6: on a 2+, make an unmodified Armour roll with a +3 modifier against an adjacent opponent. On a natural 1, the player is Knocked Down themselves.

ClawsMutation

When this player makes a block that Knocks Down the target, any Armour roll of 8+ breaks armour regardless of the actual AV.

Cloud BursterPassing

When this player performs a Pass action, opposition players may not attempt to intercept the pass.

DauntlessGeneral

When this player performs a block against an opponent with higher ST, roll a D6 and add your ST. If the total exceeds the opponent's ST, use that value for the block.

DecayTrait

When this player suffers a Casualty, the coach must apply an additional +1 to the Casualty roll.

DefensiveAgility

While this player is Marking an opposition player, that opposition player cannot use the Guard or Put the Boot In skills.

Dirty Player (+1)Devious

When this player commits a foul, they may apply a +1 modifier to either the Armour roll or the Injury roll.

Dirty Player (+2)Devious

When this player commits a foul, they may apply a +2 modifier to either the Armour roll or the Injury roll.

Disturbing PresenceMutation

Any opponent attempting to pass, catch, or intercept within three squares of this player applies a -1 modifier.

Diving CatchAgility

This player may attempt to catch a ball that lands in an adjacent empty square, and adds +1 to any catch roll when in the target square of a Pass action.

Diving TackleAgility

When an opposing player attempts to dodge out of your tackle zone, you may place your player prone to apply a -2 modifier to their dodge roll.

DodgeAgility

Once per team turn, re-roll a failed dodge roll. Additionally, this player may ignore the first tackle skill used against them when dodging.

DrunkardTrait

This player applies a -1 modifier to the D6 roll whenever they attempt to Rush.

Dump-offPassing

When this player is targeted by a block while carrying the ball, they may immediately make a Quick pass before the block is resolved.

Extra ArmsMutation

This player gets a +1 modifier when attempting to pick up, catch, or intercept the ball.

Eye GougeDevious

When an opposing player is pushed back as the result of a block by this player, the pushed player cannot provide assists until after their next activation.

FendGeneral

When an opponent follows up a block against this player, the opponent may not follow up.

Foul AppearanceMutation

When an opposing player declares a block against this player, roll a D6. On a 1, the block is not made and the opponent's action ends.

FrenzyGeneral

This player must always follow up after making a block. Additionally, if this player performs a Blitz action, they must make a second block against the same target if able.

FumblerooskieDevious

When this player is activated, they may choose to place the ball on the ground in their current square. This does not cause a Turnover.

Give and GoPassing

After making a completed Quick pass or hand-off, this player's activation does not end. They may continue to move with any remaining Movement Allowance.

GrabStrength

When this player makes a block that pushes the target, they may choose any unoccupied square adjacent to the target as the push destination. The target cannot use Sidestep.

GuardStrength

This player can provide Offensive and Defensive Assists when a player performs a Block action, regardless of how many opposing players are in their tackle zone.

Hail Mary PassPassing

When this player makes a pass, they may throw the ball to any square on the pitch regardless of range. The pass is never accurate and always scatters from the target square.

Hatred (Big Guy)Trait

When this player blocks a Big Guy, they may re-roll a single Block die.

Hatred (Dwarf)Trait

When this player blocks a Dwarf, they may re-roll a single Block die.

Hatred (Troll)Trait

When this player blocks a Troll, they may re-roll a single Block die.

Hatred (Undead)Trait

When this player blocks an Undead player, they may re-roll a single Block die.

Hit and RunAgility

After making a block or Stab Special action, if this player is still standing, they may immediately move one square, ignoring tackle zones.

HornsMutation

When this player performs a Blitz action, they get +1 ST for any blocks made during that action.

Hypnotic GazeTrait

This player may perform a Hypnotic Gaze Special action targeting an adjacent standing opponent. Roll a D6: on a 3+, the target becomes Distracted and loses their tackle zone.

InsignificantTrait

This player cannot assist blocks, either offensively or defensively. A team may not have more players with Insignificant on the pitch than players without it.

Iron Hard SkinMutation

The Claws skill cannot modify Armour rolls against this player.

JuggernautStrength

When this player makes a Blitz action, they may treat a Both Down result as a Push result. Additionally, Fend, Stand Firm, and Wrestle skills cannot be used against this player during a Blitz.

Jump UpAgility

If this player is prone, they may stand up for free without using any MA. Additionally, they may attempt to block an adjacent opponent while prone as a Blitz action.

KickGeneral

When this team kicks off, if this player is on the pitch and not in a Wide Zone, the ball deviates D3 squares instead of D6 squares.

Kick Team-mateTrait

This player may kick an adjacent team-mate with Right Stuff, causing them to be launched like a thrown team-mate.

LeaderPassing

If one or more players with Leader are on the pitch at the start of a half, the team gains a single extra team re-roll for that half.

LeapAgility

During their activation, this player may attempt to leap over adjacent squares. They make an Agility test, and may reduce any negative modifiers by 1.

Lethal FlightDevious

When this player is thrown and lands on an opposing player, they may apply a +1 modifier to either the Armour roll or Injury roll against that player.

Lone FoulerDevious

When this player commits a foul without any offensive assists, they may re-roll a failed Armour roll.

Loner (3+)Trait

This player cannot use team re-rolls unless they first roll a 3+ on a D6.

Loner (4+)Trait

This player cannot use team re-rolls unless they first roll a 4+ on a D6.

Loner (5+)Trait

This player cannot use team re-rolls unless they first roll a 5+ on a D6.

Mighty Blow (+1)Strength

When this player makes a block that Knocks Down the target, they may add +1 to either the Armour roll or the Injury roll, but not both.

Mighty Blow (+2)NA

When this player makes a block that Knocks Down the target, they may add +2 to either the Armour roll or the Injury roll, but not both.

Monstrous MouthMutation

Instead of performing a Block action, this player may perform a Chomp Special action against an adjacent standing opponent. Roll a D6 adding this player's ST. If the total equals or exceeds the opponent's AV, they are Placed Prone.

Multiple BlockStrength

When this player performs a block, they may choose to block two adjacent opponents instead of one. Their ST is reduced by 2 for both blocks.

My BallTrait

This player may not willingly give up possession of the ball. They may not hand off or pass the ball while carrying it.

Nerves Of SteelPassing

This player may ignore any modifier(s) for being in an opponent's tackle zone when making a pass, catch, or intercept attempt.

No BallTrait

This player cannot pick up, carry, or catch the ball. If they intercept or catch a ball, it bounces from their square.

No HandsTrait

This player cannot pick up, carry, catch, or intercept the ball.

On The BallPassing

This player may move up to 3 squares when the opposing coach declares a pass. Additionally, this player may add +1 to any attempt to intercept.

PassPassing

This player may re-roll a failed passing attempt once per team turn.

Pick-me-upTrait

At the end of the opposition's team turn, this player may choose a Prone team-mate within 3 squares. Roll a D6: on a 5+, the chosen team-mate stands up.

Pile DriverDevious

When this player Knocks Down an opponent with a block, they may immediately commit a free foul against the Knocked Down player. This player is then Placed Prone and their activation ends immediately.

Plague RiddenTrait

Once per game, if an opponent is killed as a result of a block by this player, they may be replaced by a Rotter Lineman.

Pogo StickTrait

During movement, this player may attempt to leap over adjacent squares as if they had the Leap skill, ignoring all negative modifiers. They may also use it during Blitz actions.

Prehensile TailMutation

Opposing players attempting to dodge out of this player's tackle zone suffer an additional -1 modifier.

ProGeneral

Once per team turn, this player may attempt to use a Professional re-roll. Roll a D6: on a 3+, they may re-roll one dice roll. This does not count as a team re-roll.

Projectile VomitTrait

Instead of a block, this player may perform a Projectile Vomit Special action on an adjacent standing opponent. Roll a D6: on a 2+, make an unmodified Armour roll against the target.

PuntPassing

This player may perform a Punt Special action. After completing their move, they may kick the ball using a special template. A punted ball cannot be intercepted.

Put the Boot InDevious

This player can provide Offensive Assists when a team-mate performs a Foul action, regardless of how many opposing players are in their tackle zone.

Quick FoulDevious

After committing a Foul action, this player's activation does not end. They may continue to move with any remaining Movement Allowance.

Really StupidTrait

When this player activates, roll a D6. On a 1, or on 1-3 if not adjacent to a team-mate without Really Stupid, they stand doing nothing and lose their tackle zone.

RegenerationTrait

When this player suffers a casualty, roll a D6. On a 4+, they are only Badly Hurt and can be placed in the Reserves.

Right StuffTrait

This player can be thrown by a team-mate with Throw Team-mate.

Running PassPassing

After making a Quick pass, this player may continue their activation and move further.

SaboteurDevious

When this player is Knocked Down, roll a D6. On a 4+, the player that Knocked them Down is also Knocked Down. However, this player is then placed in the KO'd box.

Safe Pair Of HandsAgility

If this player is Knocked Down while carrying the ball, they may place the ball in any adjacent square rather than it bouncing.

Safe PassPassing

If this player fumbles a pass, the ball is not turned over. Instead, it bounces from the player's square.

Secret WeaponTrait

This player must be Sent Off at the end of any drive in which they took part.

ShadowingDevious

When an opposing player voluntarily moves out of this player's tackle zone, roll a D6. On a 4+, this player may immediately move into the vacated square.

SidestepAgility

When this player is pushed back by a block, they choose the square they're pushed to, not the opposing coach.

Sneaky GitDevious

When this player commits a foul, they are not sent off for rolling doubles on the Armour or Injury roll unless the roll also breaks armour or causes injury.

SprintAgility

When this player rushes (Goes For It), they may attempt to move one additional square beyond the normal two rush attempts.

StabTrait

Instead of a block, this player may perform a Stab Special action against an adjacent standing opponent. Make an unmodified Armour roll against the target.

Stand FirmStrength

When this player would be pushed back as the result of a block, they may choose not to be pushed back.

Steady FootingGeneral

When this player would be Knocked Down or would Fall Over, roll a D6. On a 6, this player is not Knocked Down and may continue their activation.

Strip BallGeneral

When this player makes a block that pushes the target, and the target is carrying the ball, the target drops the ball in the square they are pushed to (even if not Knocked Down).

Strong ArmStrength

When this player performs a Throw Team-mate action, they may apply a +1 modifier to the Passing Ability test.

StuntyTrait

This player may ignore tackle zones when dodging (apply +1 to dodge). However, they apply a -1 to any intercept attempt. This player uses the Stunty Injury table.

Sure FeetAgility

Once per team turn, this player may re-roll a failed Rush (Going For It) roll.

Sure HandsGeneral

This player may re-roll a failed pick-up attempt. Additionally, the Strip Ball skill cannot be used against this player.

SwarmingTrait

During setup, up to two extra players with Swarming may be placed on the pitch, exceeding the normal limit of 11.

SwoopTrait

When this player is thrown, they may choose to deviate rather than scatter on landing, and may re-roll the landing roll.

TackleGeneral

When an opposing player in this player's tackle zone attempts to dodge, the opposing player cannot use the Dodge skill to re-roll the failed dodge.

Take RootTrait

When this player activates, roll a D6. On a 1, they take root and may not move from their square (but can still block, pass, etc.) for the rest of the drive.

TauntGeneral

When this player is pushed back as the result of a block, their coach may force the opposing player to follow up.

TentaclesMutation

When an adjacent opponent attempts to dodge or move away, this player may use Tentacles. Roll a D6 adding this player's ST and subtracting the opponent's ST. On a 6+, the opponent's movement ends.

Thick SkullStrength

When making an Injury roll against this player, a result of 8 is treated as Stunned rather than KO'd. This player is only KO'd on a result of 9 or higher.

Throw Team-mateTrait

This player may throw an adjacent team-mate with Right Stuff instead of making a pass.

Timmm-ber!Trait

If this player has a MA of 2 or less, when standing up they get +1 for each adjacent open standing team-mate.

TitchyTrait

This player applies +1 to any dodge roll. However, this player does not apply -1 to opponents dodging into their tackle zone.

TricksterTrait

Once per team turn, when an opposing player declares a Block or Special action against this player, this player may be placed in an adjacent unoccupied square before the action is resolved.

Two HeadsMutation

This player gets +1 to any dodge roll they make.

Unchannelled FuryTrait

When this player activates except to block or blitz without moving, roll a D6. On 1-3, they lash out at an adjacent team-mate or stand doing nothing.

UnsteadyTrait

This player may not perform a Secure the Ball action.

Very Long LegsMutation

This player gets +1 to any Leap attempt and +2 to any attempts to intercept a pass. This player ignores the Cloud Burster skill.

Violent InnovatorDevious

This player earns Star Player Points when a Special action they perform causes an opposing player to be removed as a Casualty.

WrestleGeneral

When this player blocks or is blocked, instead of a Both Down result, both players may be placed prone. Neither is considered Knocked Down.