Game Tables
Sequences
Match
Season 3 updated events.
Competitive play: roll D8 (results 1-8 only). Casual play: roll D16 (all results).
Injury & Casualty
Used instead of the normal Injury Table for players with the Stunty trait.
Coach Actions
When a player is Sent Off for fouling, the coach may argue with the referee.
League / Post-Game
Roll if treasury exceeds Team Value after a game. Cross-reference D6 roll with treasury amount.
| D6 | Treasury ≤ TV | TV < Treasury ≤ 2×TV | Treasury > 2×TV |
|---|---|---|---|
| 1 | No effect | No effect | Lose D6×10k |
| 2 | No effect | Lose D6×10k | Lose D6×10k |
| 3 | No effect | Lose D6×10k | Lose 2D6×10k |
| 4 | Lose D6×10k | Lose D6×10k | Lose 2D6×10k |
| 5 | Lose D6×10k | Lose 2D6×10k | Lose 3D6×10k |
| 6 | Lose D6×10k | Lose 2D6×10k | Lose 3D6×10k |
BB2025 S3 — SPP required per advancement level. Random Primary rolls 2 skills, pick 1.
| Level | Rnd Primary | Chosen Primary | Chosen Secondary | Characteristic |
|---|---|---|---|---|
| Experienced | 3 SPP | 6 SPP | 10 SPP | 14 SPP |
| Veteran | 4 SPP | 8 SPP | 12 SPP | 16 SPP |
| Emerging Star | 6 SPP | 12 SPP | 16 SPP | 20 SPP |
| Star | 8 SPP | 16 SPP | 20 SPP | 24 SPP |
| Super Star | 10 SPP | 20 SPP | 24 SPP | 28 SPP |
| Legend | 15 SPP | 30 SPP | 34 SPP | 38 SPP |
Progression
Roll first D6 for row, second D6 for column within the skill category.
Roll a D8 when spending SPP on a Characteristic Improvement. The player may decline the rolled improvement and take a Primary or Secondary skill instead (the SPP are still spent). No characteristic may be improved more than twice or beyond its maximum.
