Chaos Chosen
Tier 2About
The Chaos Chosen are the quintessential late-blooming Blood Bowl team. At the start of a league, they can feel clumsy, limited, and frustratingly one-dimensional. But give them time, let the Star Player Points flow, and the mutations begin to stack -- and suddenly you are facing a roster of nightmarish, uniquely skilled monstrosities that no two coaches build the same way. Mutation access on primary for Beastmen, Chosen Blockers, and the big guys is the defining feature of this team.
The backbone of the roster is the humble Beastman Lineman. At MA6, ST3, AG3+, and AV9+ with Horns, they are surprisingly capable for a lineman. They fill every role in the early game -- carrying the ball, making blitzes, and absorbing punishment on the line. Behind them stand the Chosen Blockers, imposing ST4 warriors who start with only Arm Bar but gain access to General, Mutation, and Strength skills on primary. The Minotaur rounds out the roster as an Unchannelled Fury-driven battering ram.
The Chaos Chosen have no apothecary, which means every casualty stings. Coaches must weigh aggression against preservation, especially early in a league when replacement Beastmen are cheap but developed ones are priceless. The payoff for patience is immense: a late-season Chaos Chosen team bristling with Claws, Extra Arms, Two Heads, and Tentacles is one of the most terrifying sights in Blood Bowl.
Positionals
| Position | MA | ST | AG | PA | AV | Cost | Starting Skills | Primary | Secondary | Max |
|---|---|---|---|---|---|---|---|---|---|---|
| Beastman Lineman | 6 | 3 | 3+ | 3+ | 9+ | 55k | HornsThick Skull | General, Mutation | Agility, Devious, Passing, Strength | 16 |
| Chosen Blocker | 5 | 4 | 3+ | 5+ | 10+ | 100k | Arm Bar | General, Mutation, Strength | Agility, Devious | 4 |
| Chaos Troll | 4 | 5 | 5+ | 5+ | 10+ | 115k | Always HungryLoner (4+)Mighty Blow (+1)Projectile VomitReally StupidRegenerationThrow Team-mate | Mutation, Strength | Agility, General, Passing | 1 |
| Chaos Ogre | 5 | 5 | 4+ | 5+ | 10+ | 140k | Bone HeadLoner (4+)Mighty Blow (+1)Thick SkullThrow Team-mate | Mutation, Strength | Agility, General | 1 |
| Minotaur | 5 | 5 | 4+ | 6+ | 9+ | 150k | FrenzyHornsLoner (4+)Mighty Blow (+1)Thick SkullUnchannelled Fury | Mutation, Strength | Agility, General | 1 |
Strengths
- Mutation access on primary for most positions enables unique and powerful builds
- Beastmen are strong linemen with MA6, AG3+, AV9+, and Horns for assists
- Chosen Blockers at ST4 with General, Mutation, and Strength primary are extremely flexible
- Late-game development potential is among the highest of any team in the game
Weaknesses
- No apothecary means casualties cannot be saved and hurt much more in league play
- Slow to develop with limited starting skills on most positionals
- No access to reliable ball handling until skills are earned through progression
- Minotaur suffers from Unchannelled Fury, making it unreliable without team-mates nearby
Tips & Strategy
- Prioritize Block on your Beastmen first -- they need it to survive the line of scrimmage
- Plan your mutation builds early: Claw on a Chosen Blocker and Extra Arms on a ball carrier are strong first picks
- Keep cheap replacement Beastmen on your bench for when casualties inevitably happen
- Surround your Minotaur with team-mates to ensure Unchannelled Fury checks have the best odds
