Imperial Nobility
Tier 2About
The Imperial Nobility take to the Blood Bowl pitch with the confidence of those born to rule. Their rosters blend the refined athleticism of the Empire's noble houses with the raw muscle of an Ogre enforcer, creating a team that can compete on multiple fronts. Noble Blitzers dart through gaps at MA7, the Thrower orchestrates the passing game with a reliable PA3+, and Bodyguards anchor the line with Stand Firm and Wrestle.
Despite their versatility, Imperial Nobility coaches must manage a roster that excels at nothing in particular while being competent at everything. The Imperial Linemen are cheap but unremarkable, serving mainly as expendable bodies to fill out the line of scrimmage. The real stars are the positionals, but with only two Blitzers and two Bodyguards, losing one to injury can seriously compromise the team's gameplan.
What makes Imperial Nobility special is their adaptability. They can shift between a running game and a passing game depending on what the matchup demands. The Ogre provides a genuine threat on the line, and the Old World Classic special rule opens up interesting options for league play. A well-developed Imperial Nobility team is a jack-of-all-trades that can surprise opponents who expect a predictable strategy.
Positionals
| Position | MA | ST | AG | PA | AV | Cost | Starting Skills | Primary | Secondary | Max |
|---|---|---|---|---|---|---|---|---|---|---|
| Imperial Retainer | 6 | 3 | 3+ | 4+ | 8+ | 45k | Fend | General | Agility, Strength | 16 |
| Imperial Thrower | 6 | 3 | 3+ | 2+ | 9+ | 75k | Give and GoPassPro | General, Passing | Agility, Strength | 2 |
| Noble Blitzer | 7 | 3 | 3+ | 4+ | 9+ | 90k | BlockCatchPro | Agility, General | Passing, Strength | 2 |
| Bodyguard | 5 | 3 | 3+ | 4+ | 9+ | 85k | Stand FirmWrestle | General, Strength | Agility | 4 |
| Ogre | 5 | 5 | 4+ | 5+ | 10+ | 140k | Bone HeadLoner (3+)Mighty Blow (+1)Thick SkullThrow Team-mate | Strength | Agility, General | 1 |
Strengths
- Versatile gameplan that can adapt between passing and running
- Noble Blitzers at MA7 provide genuine speed and scoring threat
- Thrower with PA3+ and Pass skill makes the aerial game reliable
- Bodyguards with Stand Firm and Wrestle provide solid line control
Weaknesses
- Limited positional slots mean injuries hit harder than most teams
- Imperial Linemen are below average with no starting skills beyond Fend
- Ogre is unreliable due to Bone Head and can stall key plays
- Lack of natural Dodge or defensive skills makes the team vulnerable to counter-attacks
Tips & Strategy
- Protect your Noble Blitzers at all costs -- they are your primary scoring threat and irreplaceable
- Use the Thrower's Pass and PA3+ to exploit openings downfield rather than always caging up
- Develop Guard on your Bodyguards early to win the blocking game at the line of scrimmage
- Treat your Linemen as expendable and position them to absorb hits meant for your positionals
