Tomb Kings
Tier 2About
The Tomb Kings march onto the Blood Bowl pitch from the ancient deserts of Khemri, bringing with them the timeless discipline of armies that have been perfecting their formations for millennia -- even in death. Their teams feature ranks of tireless Skeleton linemen backed by the terrifying Tomb Guardians, massive constructs of bone and ancient magic.
What sets the Tomb Kings apart from other undead teams is their emphasis on a ground game powered by Throw Team-Mate and sheer durability. Akhraz the Tomb Guard provides immense hitting power, while the Blitz-Ras offer a surprising turn of speed for an undead roster. The Skeletons may be individually unremarkable, but they never tire, never complain, and Regeneration means they keep coming back.
Coaching the Tomb Kings requires patience and a willingness to grind. This is not a team that scores quickly or makes flashy plays. Instead, they slowly suffocate the opposition, wearing them down turn by turn until the end zone is simply inevitable.
Positionals
| Position | MA | ST | AG | PA | AV | Cost | Starting Skills | Primary | Secondary | Max |
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Lineman | 5 | 3 | 4+ | 6+ | 8+ | 40k | RegenerationThick Skull | General | Agility, Devious, Strength | 16 |
| Anointed Thrower | 6 | 3 | 4+ | 3+ | 9+ | 65k | PassRegenerationSure HandsThick Skull | General, Passing | Agility, Devious, Strength | 2 |
| Anointed Blitzer | 6 | 3 | 4+ | 5+ | 9+ | 85k | BlockRegenerationThick Skull | General, Strength | Agility, Devious | 2 |
| Tomb Guardian | 4 | 5 | 5+ | 6+ | 10+ | 115k | BrawlerDecayRegeneration | Strength | Agility, General | 4 |
Strengths
- Regeneration on Skeletons provides excellent staying power
- Tomb Guardians are powerful, high-strength blockers
- No need for an apothecary frees up treasury gold
- Solid grinding capability that wears opponents down over time
Weaknesses
- Very low agility across the roster makes ball-handling unreliable
- Slow movement limits the ability to react to fast-scoring teams
- Lack of passing game forces reliance on the running game
- Tomb Guardians count against the big guy limit and are expensive
Tips & Strategy
- Focus on a slow, methodical cage advance rather than trying to play fast
- Use your Blitz-Ras as your primary ball carriers -- they have the best movement
- Develop Block and Guard on Tomb Guardians to maximise their impact
- Do not be afraid to stall; your Skeletons regenerate and your opponent's players do not
- Screen wide to prevent fast opponents from slipping past your lines
